Rules:Fluxx

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Rules:Fluxx

Publisher: Looney Laboratories, Inc.

www.looneylabs.com


Game Type: Card
Game Status: Licensed


Project Lead(s): Free

Image:Fluxx.Logo.gifImage:Fluxx.looney.logo.gif The best way to learn Fluxx is to just start playing it. The rules of the game are printed right on the cards, so it's easy to pick it up as you go along. Image:FluxxRules3.0Cartoon.gif

Just follow the Basic Rules, adapting to New Rules as they appear, continuing until someone meets the most recently played Goal.

Turn Sequence

A turn consists of the following steps:
1) Draw the # of cards currently required. (This is done automatically by the engine)
2) Play the # of cards currently required.
3) Discard down to the Hand Limit (if any).
4) Discard Keepers down to the current Keeper Limit (if any).

The game continues until one player meets the conditions of the current Goal. That player wins immediately, regardless of whose turn it is.

Regarding Discarding: Discarding a card is not the same as playing it. When a card is played, all instructions on that card must be followed if possible. You cannot simply discard unwanted cards; you can only discard if you are compelled to by a Hand Limit. (Yes, this means you could be forced to play a card that makes someone else win.)

Types of Cards

Basic Rules

Basic Rules: This is the starting point, the foundation on which the rest of the game is built. These initial rules will be superseded by New Rules during the course of play, but this card should remain on the table at all times. The Basic Rules are: Draw 1 card per turn, and Play 1 card per turn (with no Hand or Keeper Limits). On the gEngine, every player has a Looney Lab's Mirco Catalog as their Basic Rules and placemat for their Keepers.

New Rules

Image:Fluxx.image.rule.jpg New Rule: When a New Rule is played, place it face up near the Basic Rules. If it contradicts a New Rule already in play, discard that rule. New Rules take effect instantly, so all players must immediately follow the New Rule as required. This will often cause the player whose turn it is to draw or play additional cards right away, or it may cause other players to immediately discard some of their cards or Keepers.

Goals

Image:Fluxx.image.goal.jpg Goal: When a Goal is played, place it face up in the center of the table, discarding the previous Goal (if any). The game begins with no Goal in play, so no one can win until one is played.

Keepers

Image:Fluxx.image.keeper.jpg Keeper: To play a Keeper, take it out of your hand and place it on the table in front of you, face up. Most of the Goals require you to have a particular pair of Keepers, so playing a Keeper is always a good thing.

Action

Image:Fluxx.image.action.jpg Action: Actions are used once and discarded. Just put the card on the Discard Pile and do whatever it says. Note that while some Actions may cause additional cards to be played, everything that happens as a result of an Action card is considered part of one “play.” It is also possible for an Action to have no effect on the game.

gEngine Menus

The gEngine uses a interface similar to the Desktop of Windows. Left-Clicking and Dragging can move objects. Right-Clicking opens a menu.

Card in Hand

Image:Fluxx.card.in.hand.jpg Play Card or Play Card On: Plays the current card. Has the ability to target other players.
Play Random Card on: Plays a Random Card on specified player if the Card needs a target, otherwise it just plays it.
Only appears on your turn and if you still have moves left. The Temp Hand is not limited to number of moves left.

Card in Play

Goals & Rules
Image:Fluxx.goal.in.play.jpg
 
Keepers
Image:Fluxx.keeper.in.play.jpg

Card Piles

Draw Pile
Image:Fluxx.draw.pile.jpg
 
Discard Pile
Image:Fluxx.discard.pile.jpg
Removed Pile
Image:Fluxx.removed.pile.jpg
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