ChangeLog: Portable Adventures

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Portable Adventures

27.March.2005
pa.beta.1.v30
#1 Changed ME decks to local.  (nipa)
#2 Setup modified to allow for no lag in the new engine.
#3 First player draws a card on first turm.
#4 Second and subsequent no longer draws to 8 cards.
26 March.2005
pa.beta.1.v29
#1 Game is now compliant with the new engine.
#2 Events now show up in the card browser.
## Fixed defects #2787, #2865, #2979.
04 December.2004
pa.beta.1.v28
#1 Fixed defect with the Next and Pass buttons.
23.October.2004
pa.beta.1.v27
#1 Turn orders are now based on the order of the players joining a game, with a random first player if random is chosen.
#2 Added the Next and Pass buttons.  These will only work during the adventure phase.
20.October.2004
pa.beta.1.v26
#1 Added buttons to show whose turn it is, after the first turn.
#2 When Billy discards Linda, it now removes the counter that comes with Linda.
19.October.2004
pa.beta.1.v25
#1 Slight fix to the update that miscounts characters in 2 player games.
18.October.2004
pa.beta.1.v24
#1 Females played to a group with Billy in it will discard both Billy and the played female.
#2 Discarding characters in an adventure (Billy/Females or Dwarph/Urks) will update the CP automatically.
17.October.2004
pa.beta.1.v23
#1 Fixed bug that deducts the unflipped CP when a flipped card is discarded during the adventure phase.
#2 Changing the Linda male counter manually during the adventure phase will change the displayed CP.
16.October.2004
pa.beta.1.v22
#1 Added new die for Linda.
#2 Linda now comes into play with the die counting the number of males.
25.September.2004
pa.beta.1.v21
#1 Stuff cards that roll to give CP will give CP automatically.  Renamed menu item to show as 'Use Stuff'.
#2 Cell Phone, Magibolt, Magibolt Spell, Mind Control, Pizza, Putdown, Quick Comeback, Singing Sword, Sleepy, Telling Secrets will
give messages when used.
23.September.2004
pa.beta.1.v20
#1 CP dice will now update if stuff cards are unattached outside the Adventure Phase (for the dragon cards).
#2 Automate stuff cards to give additional CP if it matches the adventure specs when played during an adventure that gives bonuses for
stuff -  Main St. Rumble!, Food Fight!
#3 Scoring an adventure with a sunburst now prompt player to play stuff card from discards for free.
25.August.2004
#1 Added field to allow for stuff to hold temporary CP values.
24.August.2004
pa.beta.1.v19
#1 Automated reinforcements which give adventure-specific additional CP.
#2 Males do not add to the total CP when played as reinforcements during the Slumber Party! adventure.
#3 Locked the current active Adventure when played.
#4 Disabled auto-done for events.
#5 Character cards with turn options that roll to have the roll automated.
19.August.2004
pa.beta.1.v18
#1 Fixed bug that prevented playing characters.  (Novelty)
#2 Fixed bug that skipped the 2nd and subsequent players.  (Novelty)
#3 Unattach All Cards now correctly removes the advantages conveyed by Sneaky/Gifted.  (Novelty)
#4 Automated Roger.  (Novelty)
#5 Added Encounter keyword to Field Trip, and ME keyword to Me (Wizard).  (Novelty)
#6 Added Instant or Effect encounter subtyes to popup hints.  (Novelty)
#7 Fixed defect that ends the adventure phase when an encounter card is played.  (Novelty)
13.August.2004
pa.beta.1.v17
#1 Fixed Unattached All defect #2672.  (Novelty)
#2 Flipping Prince Skiffle now allows 3 extra actions.  (Novelty)
25.July.2004
pa.beta.1.v16a
#1 Fixed bug that skips a player after an adventure is played.  (Novelty)
24.July.2004
pa.beta.1.v16
#1 Improved the handling of scoring and discarding adventure cards.  (Novelty)
#2 Fixed defect so that when flipping a card, it will be updated for all players.  (Novelty)
#3 Fixed defect that would not play an encounter card.  (Novelty)
#4 Automated Main St. Rumble! and Food Fight! adventures.  (Novelty)
#5 Improved Concert automation.  (Novelty)
#6 Removed warnings for cards played during adventure phase.  (Novelty)
#7 Made and exclusion for adventures that would discard Linda, pending automating Linda.  (Novelty)
23.July.2004
pa.beta.1.v15
#1 Fixed defect that skips a player's turn.  (Novelty)
22.July.2004
pa.beta.1.v14
#1 Automated Slumber Party.  (Novelty)
#2 Modified game to store the Adventure name for future automations.  (Novelty)
21.July.2004
pa.beta.1.v13
#1 Added capability for tracking temporary CP to characters.  (Novelty)
#2 Automated The Temple of Kromm, Touch Foosball, Blackmist Swamp, The Jade Tower, Science Fair! and Pop Quiz!.  (Novelty)
#3 Fixed defect that plays all events as flipped.  (Novelty)
#4 Fixed defect so that only Me cards can change gender.  (Novelty)
#5 Fixed defect so that discarding or returning to hand a character takes all attached cards CP (if in conflict) and AP into
consideration if necessary.  (Novelty)
#6 Modified Unattach all cards to work during adventures (for CP) and to remove AP.  (Novelty)
#7 Added notices where temporary CP are not tracked.  (Novelty)
20.July.2004
pa.beta.1.v12
#1 Fixed error that causes an exception when a dice is rolled for an unattached Event Card.  (Novelty)
#2 Playing adventures that automatically causes the group to be joined now correctly states the Owner's name.  (Novelty)
#3 Fixed ME gender determination on startup to run for all players.  (Novelty)
#4 Added a gender-change menu to ME characters.  (Novelty)
#5 Added a refresh view menu option to the table top.  (Novelty)
#6 Fixed defect that removed AP when Events are returned to hand or discarded.  (Novelty)
#7 Fixed Singing Sword and The Eye of Vik to track AP properly.  (Novelty)
#8 Fixed defect that removed AP when a flipped Event is unattached.  (Novelty)
#9 Fixed Dwarphs vs Urks to work when a card is played to the opponent.  (Novelty)
#10 Added TWG logo to playmat.  (Novelty)
#11 Removed flipped images from essential images.  (Novelty)
#12 Added warning when playing Billy, Brother Smiggins, Gnuurgh and Grinder.  (Novelty)
#13 Playing Billy to a group with females will discard Billy and all Females.  (Novelty)
#14 Playing a Character that auto-discards another character does not discard the character in play if it is a ME card.  (Novelty)
#15 Added the background menu to the TWG logo (non function until Engine defect is fixed).  (Novelty)
#16 Fixed defect that hangs the engine when looking through the discard pile containing characters.  (Novelty)
#17 Fixed defect that allowed turn option to be used during the adventure phase.  It can now only be used outside the adventure phase.
(Novelty)
#18 Using a turn option will flip a card or will tell you to discard a card from hand.  (Novelty)
#19 Events that enter play flipped will have the flipped name for all players - needs testing.  (Novelty)
#20 Automated Saturday Night and The Ruins of Caer Ichta.  (Novelty)
19.July.2004
pa.beta.1.v11
#1 Renamed events and characters so that the flipped versions will be named correctly.  (Novelty)
#2 Events that alter CP can only be flipped when attached to a card.  (Novelty)
#3 Events can be played flipped where possible.  (Novelty)
#4 Fixed defect that would not let you set CP to 0.  (Novelty)
#5 Fixed typo on Sparky.  (Novelty)
#6 Added popup text for flipped spyglass cards.  (Novelty)
#7 Discards Urk if Dwarph played to group and Vice Versa.  (Novelty)
#8 Fixed defect that ended a turn when a Stuff card is played or when a character is played as a reinforcement.  (Novelty)
#9 Popup now shows if Stuff cards are Magic.  (Novelty)
#10 Pop Quiz!, Friday Night Cruisin'!, The Laughing Ass Tavern, The Lair of the Rat King, The Hidden Nest, Undercity Caverns and The
Jade Tower when played automatically makes all characters join an adventure.  (Novelty)
#11 The Junior Prom!  when played automatically makes all characters join an adventure and gives the initiator of the adventure CP as
per the Adventure Card text.  (Novelty)
#12 Fixed Sneaky/Gifted as per the new name change.  (Novelty)
#13 Fixed defect that had the wrong name when an event is played flipped.  (Novelty)
#14 Popup now shows if Stuff cards are Weapons.  (Novelty)
#15 Me cards gets a popup asking for the correct gender.  (Novelty)
18.July.2004
pa.beta.1.v10
#1 Added Essential Images for flipped cards (BugLaden)
#2 Added the ability to see flipped versions of certain cards in the spyglass (BugLaden)
#3 Changed some references of cardname property to getGMLString(name) methods to make the flipped spyglass stuff work (BugLaden)
#4 Fixed Spelling of Ferdinando (BugLaden)
15.July.2004
pa.beta.1.v9
#1 Fixed turn order.  (Novelty)
#2 Disabled turn number and showing turn order.  (Novelty)
#3 Turn Order will now be echoed in the log.  (Novelty)
#4 Removed menu option to create spent marker.  (Novelty)
#5 CP die is updated before Stuff is discarded during adventure phases.  (Novelty)
#6 Stuff that gets discarded after use now unattaches and discards automatically.  (Novelty)
#7 Fixed defect on ME (Priest) which incorrectly announces the CP.  (Novelty)
15.July.2004
pa.beta.1.v8
#1 Attaching Stuff and Events will now add the CP to the Characters.  (Novelty)
#2 Character popup modified to show the total CP.  (Novelty)
#3 Character popup now shows the corrected printed CP depending on the direction of the card.  (Novelty)
#4 Added CP values to all Events.  (Novelty)
#5 Renamed Hot!, Hero! and Class Prez! to show the flipped names as well.  (Novelty)
#6 Corrected Sparky's flipped CP value.  (Novelty)
#7 Flipping and unflipping Events with CP will modify the character's total CP.  (Novelty)
#8 Unattaching Events and Stuff that gives CP will modify the character's total CP.  (Novelty)
#9 Joining and leaving an adventure will take the Character's total CP into account.  (Novelty)
#10 Playing a Stuff card onto a character during the Adventure Phase will updated the CP die.  (Novelty)
#11 Fixed typo on Time Portal.  (Novelty)
#12 Fixed defect that gives AP to the wrong person when a character is played to another player.  (Novelty)
#13 Automatic Done when a character is played.  (Novelty)
#14 Added Give Random Card to Player.  (Novelty)
#15 Updated The Dragon! and The 4th St. Dragon! cards to announce the total CP after rolling.  (Novelty)
#16 Moved dividers for 3rd and 4th players to the left to give them more space.  (Novelty)
12.July.2004
pa.beta.1.v7
#1 Crystal and Prince Skiffle will now add AP to the correct player.  (Novelty)
#2 Updated script so that AP tracking for stuff is more versatile.  (Novelty)
#3 Discarding Going Steady will now discard a flipped character with no printed flipped value and all attached cards.  (Novelty)
#4 Unattaching cards with AP removes the AP from the total.  (Novelty)
#5 Adventure Cards can no longer be played during the Adventure phase.  (Novelty)
#6 Autodiscarding attached cards that gives AP  auto deducts the AP from the total as well.  (Novelty)
#7 Fixed defect that draws 5 cards for the first turn.  (Novelty)
#8 Stuff cards now have the hints for Ranged/Melee/Group/Any.  (Novelty)
8.July.2004
pa.beta.1.v6
#1 Adventures can no longer be returned to hand.  (Novelty)
#2 Attaching Huzzah!, Going Steady or The Familiar will give the appropriate AP bonus.  (Novelty)
#3 Flipping a character with no printed flipped side will automatically discard them.  (Novelty)
#4 Scoring or Discarding an adventure from play automatically ends the adventure round.  (Novelty)
#5 Attaching Hot! and Hero!  will give the appropriate AP bonus.  Flipping them when attached will remove it.  (Novelty)
#6 Remove Score Adventure Points all Event Cards, except the two Dragon cards.  (Novelty)
#7 Unattached stuff Cards with AP will, deduct the total AP when discarded.  (Novelty)
#8 You can no longer discard a character that has Going Steady attached.  (Novelty)
#9 Fixed Unattach all Stuff.  Renamed it to Unattach all Cards.  (Novelty)
#10 Flipping a character with an attached Going Steady will not discard the character.  (Novelty)
7.July.2004
pa.beta.1.v5
#1 Added Calculator.  (Novelty)
6.July.2004
pa.beta.1.v4
#1 Disabled max of 4 characters in a group for more than 2 players.  (Novelty)
#2 Taking control of a character will spawn a popup requiring you to confirm.  (Novelty)
#3 Taking control of a character in a 2 player game will spawn a popup that asks if the character being taken counts towards the group
total.  (Novelty)
#4 Increased the number of sides for the dice use to track the numbers of characters in a group.  (Novelty)
#5 Changed the setup script so that everything fits on the screen eventhough different players might have slightly different screen
resolutions.  (Novelty)
#6 Removed Player Numbers from the code.  (Novelty)
3.July.2004
pa.beta.1.v3
#1 Fixed defect that won't allow right clicking of Stuff and Event cards.  (Novelty)
#2 Stuff cards with AP that are played to the Adventure pile now automatically scores the AP.  (Novelty)
#3 Removed Score AP menu from stuff cards.  (Novelty)
#4 Stuff cards that are placed with Adventure cards can no longer be attached to characters.  (Novelty)
#5 Reinforcements played during the Friday Night Cruisin' Adventure will no longer be discarded at the end of the Adventure phase. 
(Novelty)
#6 Reinforcements will now have the printed CP added when played.  (Novelty)
#7 Added missing text to Field Trip.  (Novelty)
#8 Corrected AP die menu to say that the owner will be selected as target.  (Novelty)
#9 Attaching a card to the character will now bring the character to front.  (Novelty)
#10 Fixed manual AP adjustment announcement.  (Novelty)
#11 Attempt fix where new build disabled the halo for the character cards.  (Novelty)
2.July.2004
pa.beta.1.v2
#1 Fixed defect to enable pass card to player right.  (Novelty)
#2 Discard card from hand enabled.  (Novelty)
#3 Fixed Popup typos.  (Novelty)
#4 Fixed defect that didn't remove card from discard.  (Novelty)
#5 Added a shuffle all cards back to deck from discard.  (Novelty)
#6 Reinforcements now appear in discard pile when they are discarded.  (Novelty)
#7 Game creates one 6 sided Dice on setup for each player.  (Novelty)
#8 You can now select a player by right clicking on their AP die.  (Novelty)
#9 Added option to score AP from Events and Stuff cards that gives AP.  (Novelty)
1.July.2004
pa.beta.1.v1
#1 Renamed file as beta for public test release.  (Novelty)
#2 ME cards can no longer be discarded or returned to hand or stolen.  (Novelty)
#3 Removed separator from card in play menu.  (Novelty)
#4 Added option to draw 4 cards.  (Novelty)
#5 Added option to discard entire hand.  (Novelty)
#6 You can now only score Adventures.  (Novelty)
#7 Adventure cards cannot be played during the adventure phase.  (Novelty)
#8 Fixed defect that skipped the adventure phase even when an adventure is played.  (Novelty)
#9 Announcements for joining and leaving adventures added.  (Novelty)
#10 Game will remember CP values that are changed manually.  (Novelty)
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