ChangeLog: Grave Robbers From Outer Space
From CCG Workshop Wiki
[edit]
Grave Robbers From Outer Space
2006.October.19 grfos.english.1.v39 1. Fixed issues with missing images (nipa).
2006.May.8 grfos.english.1.v38 1. Released as Now Playing status.
2006.March.26 grfos.beta.1.v37 1. Corrected an error that would cause an exception when you changed the defense value of a prop. 2. Changed the menu for playing a Location from your hand. Playing to your own movie is now the first option. 3. Fixed a syntax error that occasionally allowed the wrong menu options to be displayed.
2005.December.13 grfos.beta.1.v36 1. Added support for the new Experience Point system.
2005.May.4 grfos.beta.1.v35 1. Fixed a problem with the Deck menus.
2005.May.2
grfos.beta.1.v34
1. Made the tool bar non-spyglassable (is that a word?).
2. Changed the Character Set Up process to play one character at a time. This will eliminate the errors that
occur when 2 starting characters affect each other.
3. Prevented cards to be dragged to other players views. This will prevent the scores from being wrong if an
action is taken on a card not in its normal view.
4. Fixed an error that prevented a character with multiple props from being discarded, withou unattaching the
props first.
5. Fixed an error that allowed a player to Roll The Credits, if they received it during a play of Didn't See
That Coming. Now, Roll The Credits must be returned to hand before the game can be ended. This will enforce
the rules required to play Roll The Credits.
6. Added an option to return cards from the Discard Pile to your Hand. This is to allow players to fix things
when someone has misplayed. No rules enforcement exists on this option.
7. Removed the end of hand scoring message, and display the scores in the game log.
8. Added messages to support round one and round two reminders in the game log.
9. Fixed a problem that was not restricting the play of Roll The Credits in the first 2 rounds for hands beyond
the first hand.
10. Adjusted the default target score to 30, and the maximum to 60. A target score of 30 would usually a game
that lasts about an hour.
2005.April.25 grfos.beta.1.v33 1. Fixed an error with the Hand Size limit of the Spoiled Little Rich Girl. 2. Continued to fix errors that prevented cards from being passed. 3. Added the ability to pass ownership of Creature cards.
2005.April.25 grfos.beta.1.v32 1. Fixed an error that prevented cards from being passed to another player in some cases. 2. Fixed an error that would prevent the game over message from being sent when the deck ran out of cards.
2005.April.16 grfos.beta.1.v31 1. Moved sounds from fonts to images.
2005.April.14
grfos.beta.1.v30
1. Fixed the game crashing error at the end of the game.
2. Fixed an error that could occur if a player had Walked Out Early in hand, when Didn't See That
Coming was played.
3. Removed the captions from the Movie Title card that stores the Movie card information.
4. Increased the duration that the flavor text is displayed when a card is played.
2005.April.13
grfos.beta.1.v29
1. Fixed an error that could leave cards on the common play area between hands.
2. Adjusted the minimum and maximum target scores allowed.
3. Fixed an error that only reset the variables for the game controller between hands. The game is
reset correctly for all players now.
4. Added menu options for Snack Bar to select the player affected at the time it is played. This
automatically will skip that players next turn.
2005.April.09
grfos.beta.1.v28
1. Added support for multiple hand games. The game controller can decide to play a single hand game
or set a target score required to win. Multiple hands of Grave Robbers are played until one
player reaches the target score.
2. Added a score area on the common playmat to store game scores.
3. Changed all program control references from the setup phase to a setup variable so the game could
be controlled through multiple setup cycles.
4. Fixed an error that could play Didn't See That Coming during game setup.
5. Adjusted the length of time the flavor text is displayed again.
6. Fixed an error with Space Mimic not being controlled by the person whose movie has Space Mimic.
7. Fixed an error that occurred occasionally when unattaching props from a character.
Additional planned automation:
1. Automate Snack Bar to select the skipped player when played.
2005.March.31
grfos.beta.1.v27
1. Updated the pop up views for rules.
2. Implemented new playmat image and colors.
3. Realigned the button bar and defense display for compatibility with all screen resolutions.
4. Rewrote all the scripts associated with keeping track of the defense value of the movies. Scoring
now functions properly, and the hack for recalculating the scores has been removed.
5. Rewrote all the scripts associated with transferring cards between owners. All scores are updated
properly when this occurs.
6. Flavor text from the cards is now shown in the message panel. The option to turn this on and off
has been removed.
7. Added game sounds as cards are played. They can be turned on and off from the playmat menu.
8. Rewrote the end game scripts for scoring.
9. Fixed a problem with the playmat graphics.
10. Fixed a problem that occurred when you gave a card to another player.
11. Changed creature attack menus so you choose which movie you are attacking when you play the card.
12. Automated the Special Effect, Didn't See That Coming.
13. Improved Walked Out Early.
14. When playing Location cards to your own movie, the game no longer changes the top view to your movie.
15. Improved automation for Special Effect, They Just Keep Coming. Effect is automatic when the card is played.
16. Added step-by-step set up instructions for the game controller, and other players.
17. Fixed an error in the current score script.
18. Added menu captions that include the Title Words for ease in setting up the movie title.
19. Adjusted timing for panel messages.
20. Created special Play from Deck and Discard menus based on the cards and effects in play.
21. Add Score variable to eliminate scoring errors based on timing of script execution.
22. Eliminate End Game errors when the deck is empty.
23. Included hint text to remind players that only one location can be in a Movie.
24. Added log messages to remind players that The Basement must be attached to a Location.
25. Added some hint text for the player that has Old Church in play to discard a card each turn.
26. Added Attach and Unattach methods for giving Props to Characters.
27. Improved Menu Captions to include Card Names.
28. Adjust Defense Strength of The High School when the High School Vice Principal is in the same Movie.
29. Adjust Defense Strength of The Baby Sitter when Annoying Little Brother is in the same Movie.
30. Fixed an error that would play Location cards into an opponents Movie upside down.
31. Add menu options to select attack type when The Gym Teacher attacks.
32. Changed 3rd Rate Actor to play to any Movie and Attach to a Character.
33. Changed Edjumicated to play to your Movie and Attach to a Character.
34. Changed Production Value to play to your Movie and Attach to a Character.
35. Changed Scream Queen to play to your Movie and Attach to a Character.
36. Adjust the Defense Strength of Guns when they are attached to the Cop (Pistol, Rifle, Shotgun,
and Flame-Thrower).
37. Added menus to allow Props to be played on Psycho Killers (Masked Stalker, Gym Teacher, Mom, and
Creepy Old Innkeeper).
38. Added menus to allow Mad Scientist to be played as a Special Effect.
39. Added methods to attach They Found the Fuse Box to Locations.
40. Added method to attach Space Mimic From Uranus to Characters, and added hint text at the end of
each turn to move the Mimic.
41. Disable playing cards on other players turns except for Special Effects.
42. Added option to allow Locations in play to be given to another player.
Future Planned Upgrade:
Add support for multiple hand games.
2004.September.6
grfos.beta.1.v25
1. Changed the script for Nymph Cheerleader to affect the owner of Nymph irregardless of whose
turn it was played. (Defect 2709)
2. Changed most card enter play scripts to be run against the card owner and not the player turn.
3. Added menus for Location cards in hand to allow them to be played in your own movie or the movie
of another player. (Defect 2710)
2004.July.15
grfos.beta.1.v24
1. Fixed an error in tracking the base defense when a card was played directly from the Shared deck.
-- Defense Tracking Update -- It appears to be working correctly, except when a card is transferred from
one person to another. In this case both the giving and receiving players should update their Defense
display using the attached menu option.
2004.July.14
grfos.beta.1.v23
******************************************************************
The automated scoring doesnt always function right. But
I added a menu to the Defense Display to recalculate the
Defense score of your movie. Feel free to use it whenever.
******************************************************************
1. Added a marker to the playmat of the person that used "Walked Out Early" to show the early score.
2. Added the Attack Traits to the Attack messages in the game log.
3. Automated the Defense modifications of Mom.
4. Added menu options to play Mom and Creepy Old Innkeeper as Attacks.
5. Changed the hint text on the Movie Card to show the card names that are used in the title of the
movie. This will make it easier to check for the cards.
6. Added a message to the game log when a Movie Title card is played.
7. Added a tool bar for sending common messages to the game log.
8. Automated most of the defense adjustments for Nymphomaniac Cheerleader.
9. Added a menu option to update the base defense based on the the current settings and cards on the
players playmat. (This should overcome any shortfall in the automated scripts, especially when
ownership changes between players for certain cards.)
2004.July.11
grfos.beta.1.v22
1. Increased the time allowed for the computer to collect scores at the end of the game.
2. When a card is selected as a target the log lists the card owner name along with the card name.
3. SFX cards and Creature cards now play to the common area and not to your playmat. It is easier for
all players to see what is happening.
4. Creature cards in play have a new menu to select the movie they are attacking, and the log will also
display the default strength.
5. Change Characters, Props, and Locations so the card displays both the Original Defense and the Current
Defense.
6. Changed the end game to keep non-needed images from appearing on the screen.
7. When giving control of a card to an opponent, move the card to the common area.
2004.July.11 grfos.beta.1.v21 1. Fixed an error in the draw card routine. 2. Fixed an error in the Spoiled Little Rich Girl card. 3. Fixed an error in the end game when the draw pile is emptied.
2004.July.10
grfos.beta.1.v20
1. Fixed the final scoring so that Movie Title cards in hand count in the final score.
2. Changed the flavor text to be in normal color in the game log.
3. Added a message to the game log that informs players when it is first legal to begin playing cards
into other movies.
4. Added a message to the game log that informs players when it is first legal to play Roll the Credits.
5. Fixed the current score display to shore the score even if there are no cards in play.
6. Fixed an error in the base defense display if Walked Out Early is played.
7. Added the in hand movie card score to the current score display.
2004.July.3
grfos.beta.1.v19
1. Added a visual indicator of the base defense of each movie. This will speed game play.
2. Added the ability for the game controller to turn on and off the broadcast to the game log of
the flavor text for cards as they are played.
3. Changed the default value for the "Change Defense" options to be the current Defense value and not 0.
4. Fixed the exception with the Rules Slider for The Movie Title.
5. Added the Rules Slider for Turn information.
Known Issues:
1. Movie Title cards in hand at the end of the game do not count in the final score.
Temporary solution. Before the game ends. Play Movie Title cards on to the game area. Set the
Defense of these cards to 0 so they are not included in your movie score, but only in your bonus.
2004.June.20
grfos.beta.1.v18
1. Added game counts for cards in hand.
2. Added menu to count cards in deck and discard piles.
3. Require each player to click on done button for each turn. This is the only way to give people a
chance to play SFX on someone else's turn.
4. Added menu options to give control of a card in play to another player.
Known Issues:
1. Movie Title cards in hand at the end of the game do not count in the final score.
Temporarily. Before the game ends. Play Movie Title cards on to the game area. Set the Defense of
these cards to 0 so they are not included in your movie score, but only in your bonus.
2. Need to add a visual indicator of the base defense of each movie. This will speed game play.
2004.June.20
grfos.beta.1.v17
1. Corrected more mispelled words in the online rules.
2. Fixed an error that was awarding only 1 bonus point for movie words instead of 5.
3. Added "Select as Target" menu option for opponent cards.
4. Added "Change Defense" option for Locations.
5. Fixed error that prevented the "Movie Card" menus from being accessed by anyone except the game
controller.
6. Fixed an error that would let a player redraw the starting hand after they had already played the
starting characters.
2004.June.19 grfos.beta.1.v16 1. Changed the way "Didn't See That Coming" is played. 2. Changed the set up phase to require players to select the "Done" button. 3. Fixed an error that could have prevented some of the Prop cards from having a menu.
2004.June.19
grfos.beta.1.v15
1. Corrected mispelled words in the online rules.
2. Added play from discard pile option.
3. Discard "Didn't See That Coming" after its effect is used.
4. When playing "They Just Keep Coming" limit the cards drawn to the deck count if there is less than
10 cards left in the pile.
5. Fixed an error that could prevent the correct menu from being displayed on "They Just Keep Coming".
Reported Bugs:
1. One prop card did not have a play menu. Not yet repeated.
2. "Didn't See That Coming Only" plays the current players hand face down. No cards are passed.
2004.June.18
grfos.beta.1.v14
1. Removed access to the current score menu during setup.
2. Added a log message to show the movie title once it is entered.
3. Add more checks on Roll the Credits. (must be past turn 2, and a character must be alive, and
it must be your turn)
2004.June.17 grfos.beta.1.v13 Initial release for Open Beta Testing.
2004.June.17 grfos.alpha.1.v12 1. Add a skip turn option that can be used for "Snack Bar" and "They Found the Fuse Box". 2. All players pass hand to player on left for "Didn't See That Coming".
2004.June.16
grfos.alpha.1.v11
1. Add discard pile look through and play options. (Used for "Laboratory", "Continuity
Schmontinuity" and "Oh My God, They Got Billy")
2. Add look at top 10 cards from deck option. (Used for "They Just Keep Coming")
3. Walked Out Early script (Get points for your movie, then start another.)
Still in the works:
1. Add a skip turn option that can be used for "Snack Bar" and "They Found the Fuse Box".
2. All players pass hand to player on left for "Didnt See That Coming".
2004.June.15
grfos.alpha.1.v10
1. Added announce menu option to cards in play that have special effects. This will display the effect
in the messge log.
2. End game if no more cards are in the draw pile.
3. Eliminate the menu that would let the intial hands from being dealt multiple times.
4. Added shuffle deck menu.
5. Added draw pile look through and play options. (Used for "Dramatic Music")
Still in the works:
1. Add look at top 10 cards from deck option. (Used for "They Just Keep Coming")
2. Add discard pile look through and play options. (Used for "Continuity Schmontinuity" and "Oh My God,
They Got Billy")
3. Add a skip turn option that can be used for "Snack Bar" and "They Found the Fuse Box".
4. Didnt See That Coming script (All players pass hand to player on left.)
5. Walked Out Early script (Get points for your movie, then start another.)
2004.June.14 grfos.alpha.1.v9 1. Added the Bonus scoring for matching Movie Words. 2. Added the end game routine.
2004.June.12
grfos.alpha.1.v8
1. Added ability to modify the defense of characters and props.
2. Added defense scores to SFX cards so that Edjumicated, Production Value, and They Found the Fuse
Box can be scored properly.
3. Added a menu option to the playmat so you can see the current score of your movie.
2004.June.12 grfos.alpha.1.v7 1. Added movie title script.
2004.June.5 grfos.alpha.1.v6 1. Added play scripts for Characters, Locations, Credits, SFX, Creatures, and Props.
2004.May.31 grfos.alpha.1.v5 1. New background image, and color scheme. 2. Lots of syntax error corrections.
2004.April.3
grfos.alpha.1.v4
1. Added basic card scripts, begin turn script, end turn script.
2. Added true / false card attributes for card traits.
3. Added hint text to card displays.
4. Show Hand to Opponent script.
5. Added scripts to control hand size with a warning message at the end of each turn if a player is
over their hand size limit.
6. Added scripts to adjust the hand size limit for the card, Spoiled Little Rich Girl.
Things to do:
1. Discard Look Through Menu and Script to Return Card to Play.
2. Military Officer script (You can give Military Officer 2 Props per turn as long as one of them is a
weapon.)
3. Snack Bar script (Force one player to skip their next turn, and get you something from the kitchen.)
4. Didnt See That Coming script (All players pass hand to player on left.)
5. Dramatic Music script (When attacked, look at top 5 cards of draw pile. Any SFX in those cards that
you want to use, you can.)
6. Gotcha script (If someone plays Roll the Credits, extend the game one more turn for everyone.)
7. Sequel script (Cancel a Roll the Credits to prevent the game from ending.)
8. They Found the Fuse Box script (Player can skip a turn to remove this card from play.)
9. They Just Keep Coming script (Look for the word Zombie on the top 10 cards in the draw pile.)
10. Walked Out Early script (Get points for your movie, then start another.)
11. Roll Credits Scripts.
12. Movie Title Scripts.
13. Scoring Scripts.
14. End of Game Script.
2004.February.06 grfos.alpha.1.v3 1. Added phases, initial menus, setup scripts. Things to do: 1. Add hints to cards. 2. Create Movie Name script.
2004.January.28 grfos.alpha.1.v2 1. Added cards, views, and background image.
2003.December.18 grfos.alpha.1.v1 1. Created initial file.

